Escaping the throng of
zombies behind them, the party heads north.
They look into the book they stole, and they find that it was filled
with delightful Omega tech! They equip themselves
for the challenges ahead as they enter Deadtroit. They quickly find that Deadtroit proper is an
eerie place; block after block of open-air New Orleans-style cemeteries. The city is unnaturally quiet. They walk gingerly down the streets, careful
to not disturb any of Deadtroit’s citizens.
They notice that there are two areas in the city that seem to be active –
a mansion-like keep in the center of town, and a courtyard plaza. Both show signs of activity and
movement. The party chooses to enter the
keep first.
Once inside, the party
discovers a shadowy altar room, where they are met by Spook. Spook shares his ultimate goal – to create an
army powerful enough to march across the land and seize it all for
himself. Spook confides that he first
thought zombies would make a fine army, until he learned how to transform them
into something infinitely more terrible… BROS!
He reveals his zom-bros; awful, rotting abominations with backwards
visors, popped collars, and wielding six-packs of Natty Light. The party is disgusted and taken aback.
Taking the opportunity,
Spook utilizes a strange piece of fear-based omega tech called the “Scary Scary
Nightmare Helmet.” It assaults the party
with visions of their deepest fears.
When under its influence, Duke is surrounded by an army of Grinners. Cuddlepunch feels ostracized and socially
isolated. Vagabot is challenged by the
enemies that nearly killed her in the past.
Defendomax is usurped by a newer version and left with hideous creatures
from the tower. Khali sees his friends
turn into enemies. Nyridius is
surrounded by horrible mutations that he can’t fly away from.
As the party fights with their nightmarish
visions, Spook’s zom-bros advance. They
attack the adventurers with beer bongs and spout douchey one-liners. As party members awaken, they shake each
other back to their senses. Cuddlepunch
and Khali lead the attack against the bros, whose whey-protein laden frames
resist much more damage than regular zombies.
Duke is incensed and horrified by the existence of the zom-bros, and he
lashes out at them aggressively.
In a back corner of the
keep, a light “ding” is heard, not unlike that of an easy-bake oven. The party’s attention is turned to a glass
cylinder filled with murky ooze. The
containment cell opens, and out steps a freshly regenerated Grinner. He announces his presence with a throaty “HEY
BUG!!” and joins the skirmish. Spook
quietly escapes out the back entrance.
The party assesses their situation and divvies up their targets. Duke, Khali, and Vagabot engage Grinner while
Cuddlepunch and Nyridius clean up the zom-bros.
Defendomax scoots over to the regeneration station’s controls in an
attempt to destroy it. Grinner has
become immune to every form of damage that has killed him in the past, and he
proves to be a dangerous foe. Khali is
poisoned by Grinner’s foul belch, but Defendomax assists him with a timely
healing dart. Vagabot neutralizes
Grinner by forming her nanobots into a giant fist and gripping him
tightly. Over the course of several
turns, Vagabot’s tight grasp crushes Grinner into a tiny ball. Defendomax succeeds in destroying the
regeneration station, and the party celebrates their victory.
However, as they look
out the window, they see an ominous sight; in Deadtroit’s courtyard plaza,
Spook is leading a small army of zom-bros, who are carrying an enormous tub of
Muscle Milk. The tub is being affixed
with an atomizer – clearly, Spook intends to disperse the Muscle Milk into
atmosphere, placing every living creature at risk of becoming a bro! The party is horrified by the inhumanity of
Spook’s plan, and they resolve to bring it to an end.

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